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q3 i patche........... , Holyboy 30/05/01 02:30
uff ostatnio wrocilo mnie do Q3 - ale mam diabelny klopot - po instalce patch 1,25 lub 1,27 - wysztko jedno jaka literka obok... nie laduje mi map! na wersji podstawoej oki, 1,17 gdzies zapodzialem - ale tez dzialo.... co z tym q zrobic ?

moj sprzet to GF2MX na fachmanach 3.4

Strength is irrelevant.
Resistance is futile.
We wish to improve ourselves.

  1. tak to już z tymi qwakami jest , robert71 30/05/01 08:00
    Nie napisałes jakie mapy Ci nie wchodza ,czy podstawowe ,czy dodatkowe .Podejrzewam ze wyrzuca Ci komunikat ,że nie może załadowac configa ,to znaczy że masz coś nie tak zpaczowane .Spróbuj poszukac innego patcha .Cos kiedys slyszałem ,że do wersji 1.27 jest jeszcze jeden 1.27g(nie jestem pewien co do oznaczenia g)krótki ok 800KB co poprawia błędy.Osobiście zatrzymałem się na 1.17.
    Spróbuj tu:
    http://quake3.valhalla.com.pl/q3rozne.asp
    http://quake3arena.pl/

    *** ********** *** ** ******* *******.

  2. u mnie tak: , vaneck 30/05/01 09:39
    po instalacji 1.27g nie ładowały się żadne mapy. Jest jeszcze 1.27h (wersja beta) który podobno poprawia 1.27g - już go mam dzisiaj wieczorem bądę instalował. Co z tego wyjdzie to się zobaczy. Zajrzę, po instalacji, na borda (ok. 18.30) i napiszę co zdziałałem. Informacje mam z http://www.q3arena.gry.wp.pl/
    pozdrawiam
    vaneck

    A little less conversation, a little more action
    please

  3. mam obydwa.......... , Holyboy 30/05/01 16:28
    i g i h_beta - mowilem ze liteka znaczenia nie ma..... mapy sie nie laduja....

    Strength is irrelevant.
    Resistance is futile.
    We wish to improve ourselves.

  4. log z konsoli...... , Holyboy 30/05/01 17:06
    logfile opened on Wed May 30 17:02:28 2001

    ]\map q3dm1
    ------ Server Initialization ------
    Server: q3dm1
    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    Current search path:
    E:\Quake III Arena\baseq3\pak5.pk3 (7 files)
    E:\Quake III Arena\baseq3\pak4.pk3 (272 files)
    E:\Quake III Arena\baseq3\pak3.pk3 (4 files)
    E:\Quake III Arena\baseq3\pak2.pk3 (148 files)
    E:\Quake III Arena\baseq3\pak1.pk3 (26 files)
    E:\Quake III Arena\baseq3\pak0.pk3 (3539 files)
    E:\Quake III Arena\baseq3\map_cpm9.pk3 (10 files)
    E:\Quake III Arena\baseq3\map_cpm8.pk3 (13 files)
    E:\Quake III Arena\baseq3\map_cpm7.pk3 (15 files)
    E:\Quake III Arena\baseq3\map_cpm6.pk3 (41 files)
    E:\Quake III Arena\baseq3\map_cpm5.pk3 (7 files)
    E:\Quake III Arena\baseq3\map_cpm4.pk3 (7 files)
    E:\Quake III Arena\baseq3\map_cpm3.pk3 (28 files)
    E:\Quake III Arena\baseq3\map_cpm2.pk3 (14 files)
    E:\Quake III Arena\baseq3\map_cpm1.pk3 (7 files)
    E:\Quake III Arena/baseq3

    handle 1: qconsole.log
    ----------------------
    12414 files in pk3 files
    Loading dll file qagame.
    ------- Game Initialization -------
    gamename: baseq3
    gamedate: May 7 2000
    0 teams with 0 entities
    12 items registered
    -----------------------------------
    ------- BotLib Initialization -------
    loaded weapons.c
    loaded items.c
    loaded syn.c
    loaded rnd.c
    loaded match.c
    loaded rchat.c
    ------------ Map Loading ------------
    trying to load maps/q3dm1.aas
    loaded maps/q3dm1.aas
    found 18 level items
    -------------------------------------
    32 bots parsed
    40 arenas parsed
    AAS initialized.
    -----------------------------------
    execing q3config.cfg
    RE_Shutdown( 0 )
    ----- R_Init -----

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce2 MX/AGP
    GL_VERSION: 1.2.1
    GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_vertex_array_range GL_S3_s3tc GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 4, 800 x 600 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    CPU: x86 (P5/Pentium2, MMX)
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 1
    texture bits: 32
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    ...loading 'scripts/gfx.shader'
    ...loading 'scripts/tim.shader'
    ...loading 'scripts/base.shader'
    ...loading 'scripts/base_button.shader'
    ...loading 'scripts/base_floor.shader'
    ...loading 'scripts/base_light.shader'
    ...loading 'scripts/base_object.shader'
    ...loading 'scripts/base_support.shader'
    ...loading 'scripts/base_trim.shader'
    ...loading 'scripts/base_wall.shader'
    ...loading 'scripts/common.shader'
    ...loading 'scripts/ctf.shader'
    ...loading 'scripts/eerie.shader'
    ...loading 'scripts/gothic_block.shader'
    ...loading 'scripts/gothic_floor.shader'
    ...loading 'scripts/gothic_light.shader'
    ...loading 'scripts/gothic_trim.shader'
    ...loading 'scripts/gothic_wall.shader'
    ...loading 'scripts/hell.shader'
    ...loading 'scripts/liquid.shader'
    ...loading 'scripts/menu.shader'
    ...loading 'scripts/models.shader'
    ...loading 'scripts/organics.shader'
    ...loading 'scripts/sfx.shader'
    ...loading 'scripts/shrine.shader'
    ...loading 'scripts/skin.shader'
    ...loading 'scripts/sky.shader'
    ...loading 'scripts/test.shader'
    ...loading 'scripts/wdw3team1.shader'
    ...loading 'scripts/cpm8.shader'
    ...loading 'scripts/r_tourney4.shader'
    ...loading 'scripts/mrcq3t3.shader'
    ...loading 'scripts/mrcq3t4.shader'
    ...loading 'scripts/cpm3.shader'
    ...loading 'scripts/69pickup1.shader'
    ----- finished R_Init -----
    Loading vm file vm/ui.qvm.
    VM file ui compiled to 583332 bytes of code
    ui loaded in 1945504 bytes on the hunk
    40 arenas parsed
    32 bots parsed
    Loading vm file vm/cgame.qvm.
    VM file cgame compiled to 674894 bytes of code
    cgame loaded in 5213632 bytes on the hunk
    ********************
    ERROR: Client/Server game mismatch: baseq3-1/
    ********************
    ----- Server Shutdown -----
    ==== ShutdownGame ====
    AAS shutdown.
    ---------------------------
    RE_Shutdown( 0 )
    Hunk_Clear: reset the hunk ok
    ----- R_Init -----

    GL_VENDOR: NVIDIA Corporation
    GL_RENDERER: GeForce2 MX/AGP
    GL_VERSION: 1.2.1
    GL_EXTENSIONS: GL_ARB_multitexture GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_transpose_matrix GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_fog_coord GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_cube_map GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_EXT_vertex_weighting GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_register_combiners GL_NV_texgen_emboss GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_vertex_array_range GL_S3_s3tc GL_SGIS_multitexture GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GL_Autodesk_valid_back_buffer_hint
    GL_MAX_TEXTURE_SIZE: 2048
    GL_MAX_ACTIVE_TEXTURES_ARB: 2

    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 4, 800 x 600 fullscreen hz:N/A
    GAMMA: hardware w/ 0 overbright bits
    CPU: x86 (P5/Pentium2, MMX)
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_LINEAR
    picmip: 1
    texture bits: 32
    multitexture: enabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    ...loading 'scripts/gfx.shader'
    ...loading 'scripts/tim.shader'
    ...loading 'scripts/base.shader'
    ...loading 'scripts/base_button.shader'
    ...loading 'scripts/base_floor.shader'
    ...loading 'scripts/base_light.shader'
    ...loading 'scripts/base_object.shader'
    ...loading 'scripts/base_support.shader'
    ...loading 'scripts/base_trim.shader'
    ...loading 'scripts/base_wall.shader'
    ...loading 'scripts/common.shader'
    ...loading 'scripts/ctf.shader'
    ...loading 'scripts/eerie.shader'
    ...loading 'scripts/gothic_block.shader'
    ...loading 'scripts/gothic_floor.shader'
    ...loading 'scripts/gothic_light.shader'
    ...loading 'scripts/gothic_trim.shader'
    ...loading 'scripts/gothic_wall.shader'
    ...loading 'scripts/hell.shader'
    ...loading 'scripts/liquid.shader'
    ...loading 'scripts/menu.shader'
    ...loading 'scripts/models.shader'
    ...loading 'scripts/organics.shader'
    ...loading 'scripts/sfx.shader'
    ...loading 'scripts/shrine.shader'
    ...loading 'scripts/skin.shader'
    ...loading 'scripts/sky.shader'
    ...loading 'scripts/test.shader'
    ...loading 'scripts/wdw3team1.shader'
    ...loading 'scripts/cpm8.shader'
    ...loading 'scripts/r_tourney4.shader'
    ...loading 'scripts/mrcq3t3.shader'
    ...loading 'scripts/mrcq3t4.shader'
    ...loading 'scripts/cpm3.shader'
    ...loading 'scripts/69pickup1.shader'
    ----- finished R_Init -----
    Loading vm file vm/ui.qvm.
    VM file ui compiled to 583332 bytes of code
    ui loaded in 1945504 bytes on the hunk
    40 arenas parsed
    32 bots parsed
    ]\logfile 0

    Strength is irrelevant.
    Resistance is futile.
    We wish to improve ourselves.

  5. wywal... , bolo 30/05/01 19:16
    ...config.cfg i sprobuj odpalic. jak nie to uninstall i z powrotem install, jak bedzie gut, to podmien configa na swojego...

    have a nice frag

    "ty zaś uczyń tak, abym słów na
    wiatr nie rzucał..."

    
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