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OK, wszycy graja w 3Dmark2001se to proponuje mala zabawe:)) , speed 13/08/02 05:20
wynik w Nature (tylko) na takich ustawieniach:
1280x1024
4 sample anti-aliasing
Triple Frame Buffer
Compressed textures
24 bit Z-buffer depth
i D3D settings to BEST IMAGE QUALITY.
moj wynik 12,6fps
Teraz pochwalcie sie "wymiatacze" swoim wynikiem.

  1. ale rzeznia... , capri 13/08/02 06:40
    8,6 fps... :)))

    Quidquid latine dictum sit,
    altum videtur

  2. ????????? , NimnuL-Redakcja 13/08/02 08:16
    a ja mam 10,9fps ....
    chyba duzo jak na moj konfiig ?

    Gdyby nie wymyślono elektryczności,
    siedziałbym przed komputerem przy
    świeczkach.

    1. moj konfig , NimnuL-Redakcja 13/08/02 08:38
      dla zainteresowanych ...
      Athlon 1,4@1,46 :-)
      256SDRAM
      Abit KT7A
      Radeon 8500 (250/250)

      ustawilem tak jak napisal Speed - 32b kolor oczywiscie .... czasem w demie bylo nawet 17fps ... a w podsumowaniu 10,9fps ..

      Gdyby nie wymyślono elektryczności,
      siedziałbym przed komputerem przy
      świeczkach.

      1. :-) poprawka ... , NimnuL-Redakcja 13/08/02 10:02
        11,2pfs po ponownym uruchomieniu kompa i zamknietych oknach .. wczesnie robilem z otwartymi 10 oknami IE :-)

        Gdyby nie wymyślono elektryczności,
        siedziałbym przed komputerem przy
        świeczkach.

        1. A .... , Kilgor-Admin 13/08/02 10:16
          ... rozdzialke zmieniles ??

          Pozdr. Kilgor
          Admin Board'a

          1. tak , NimnuL-Redakcja 13/08/02 10:46
            na 1280x1024 32b ... reszta tak jak pisze Speed ...

            Gdyby nie wymyślono elektryczności,
            siedziałbym przed komputerem przy
            świeczkach.

  3. Chodzi o wersje #330 , Plum 13/08/02 08:44
    build #330 czy są juz nowsze ?

    najwiekszy polski zaklad
    elektoniczny -
    fabryka lamp kineskopowych

  4. ha! a ja mam... , coobav 13/08/02 08:50
    No hardware support ;P

    Lenovo X1 Nano, HP Zbook G5
    Legion5 R7-5800H, RTX3060

    1. moze sciagnij ten emulator do nature i sprawdz wtedy:_) , McKania 13/08/02 09:24
      jw.

      config: skóra, fura i coreDuo ;)

      1. :-) noooo , NimnuL-Redakcja 13/08/02 09:44
        bedzie sie mozna pochwalic wynikiem :-))

        Gdyby nie wymyślono elektryczności,
        siedziałbym przed komputerem przy
        świeczkach.

  5. :(( , leon 13/08/02 09:46
    U mnie 5,6 fps na Kyro 2 przy pomocy 3DAnalyze

    1. hmm a jak zapusciles 3d analye bo sie niem bawilem , Thadeus 13/08/02 09:52
      i nic mowi ze nie ma hardware , moze w moim 3d marku zablokowali go ?

      ...

      1. w opcjach , leon 13/08/02 10:10
        DirectX 8.1 w "Hardware Limits" zaznaczyłen wszystko, w DLL Patch trzeba wybrać plik z katalogu e2driver 3dmarka. Trzeba jezcze włączyć opcję "force hook dll" w 3DAnalyze.
        PS. Wersja 1.5

        1. hmm podobnie robilem i nic , Thadeus 13/08/02 12:27
          ale poprobuje jeszcze ( chyba ze mam wersje z poblokowanym )

          ...

  6. Rowniutkie 12 klatek. , Grolshek 13/08/02 11:23
    Jestem dumny z mojego blaszaka ;))))

    ***** ***!!!

  7. a tu sie okaze ze to tylko , Ranx 13/08/02 11:58
    laptop speeda:))) i to ten ktorego dal dziecku do zabawy by moglo sobie cole wylewac na niego:)))))))
    sam nie uzywa bo jak mozna uzywac 5 letniego sprzetu hehehe
    daliscie sie podpuscic...:)
    pozdrowka

    o roztramtajdany charkopryszczańcu...

    1. :)))))))))) dobre . , speed 13/08/02 17:17
      az tak to zle zemna nie jest:))

  8. 24,8 FPS , resmedia 13/08/02 12:07
    Ja to dopiero jestem dumny z mojej skrzynki!

    desipere est juris gentium

    1. Ty chyba lamer jakiś jestes :-)) , NimnuL-Redakcja 13/08/02 12:11
      nie wiesz, ze taka ilosc FPSów powoduje raka ? :-)))

      Gdyby nie wymyślono elektryczności,
      siedziałbym przed komputerem przy
      świeczkach.

    2. sprawdz jeszcze raz ustawienia :) , speed 13/08/02 17:20
      24,8 fps na dzisiejszym sprzecie jest niemozliwe:)))
      Na bardzo ostro podkreconej GF4600 wychodzi zaledwie 18fps i to na XP 2000MHz

    3. errata , resmedia 13/08/02 17:24
      Teraz mam 29,2 FPS. Co jest z tym 3DMarkiem??? Ustawienia mam dobre, coś mi tu śmierdzi...

      desipere est juris gentium

      1. ten wynik to osiaga sie przy rozdzielczosci 1280x1024x32 bez 4x AA , speed 13/08/02 18:35
        widocznie sterowniki nie wlaczaja tej opcji . Wynik ktory podajesz nie jest prawdziwy.
        przy systemie operacyjnym Win XP i sterach do GF4 4400 30.30
        osiagniecie wyniku 13fps przy ustawieniach jakich podalem to juz jest super wynik:))))

        1. nie, to nie to... , resmedia 13/08/02 18:41
          AA 4x włączony... Ale, ale, piszesz że na WinXP, a ja mam win98se i dętki 29.42. Może to sprawka nowego DirectX 8.1b???

          desipere est juris gentium

          1. na Win98 GF 4 4400 (detonatory 29,42) przy ustawieniach jakie podalem 12,4fps , speed 13/08/02 19:19
            U ciebie na 100% nie wlacza sie funkcja 4xAA . wlacz ja bezposrednio w sterownikach i odpal 3DMark z ustawieniami ktore podalem .
            Procesor AMD XP pracujacy na ustawieniu (194x9)

  9. resmedia .... , Auror 13/08/02 13:14
    .... jaki masz sprzęt ?

    portnicki.com
    +++++++++++++
    portnicki@gmail.com

  10. 8,3 fps , McKania 13/08/02 14:32
    gf3 ti200 [200/450], duron 7x133, w2k+sp2, detki 29.42

    aha, jakos 1280x1024 nie moglem ustawic i bylo 1280x960:)

    config: skóra, fura i coreDuo ;)

  11. ja mam skromne 16.7 fps... ;))) , tekknik 13/08/02 17:48
    ... Poniżej fragment projektu (trochę długi) dla niedowiarków i mój sprzęt (MB MSI KT3 ULTRA ARU, HDD Maxtor Maxtor 4D040H2, MEM 256 PC2100, GPU GF3 ti200 450 GS clk 220/540 detki 29.42, winda XP PL+DX8.1, athlon 1700XP)

    3DMARK2001 PROJECT FILE

    PROJECT
    Name My Benchmark
    Description
    Registration Name TK Wink
    Registration Key 81WDN-4AEHE-ES53J-ZA6VR
    3DMark Version 300

    DISPLAY
    Platform NVIDIA GeForce3 Ti 200
    CPU Optimization D3D Pure Hardware T&L
    Width 1280
    Height 1024
    Depth 32 bit
    Z-Buffering 24 bit
    Texture Format Compressed
    Buffering Triple
    Refresh Rate 60 Hz
    FSAA Mode 4 samples

    OPTIONS
    Show Title Screens Yes
    Continuous Benchmark No
    Benchmark Run Count 1
    Demo Sounds Enabled Yes
    Continuous Demo No
    Game Sound Effects Enabled Yes
    Game Music Enabled Yes
    Game Detail Level Low

    RESULTS
    3DMark Score N/A
    Game 1 - Car Chase - Low Detail N/A
    Game 1 - Car Chase - High Detail N/A
    Game 2 - Dragothic - Low Detail N/A
    Game 2 - Dragothic - High Detail N/A
    Game 3 - Lobby - Low Detail N/A
    Game 3 - Lobby - High Detail N/A
    Game 4 - Nature 16.7 fps
    Fill Rate (Single-Texturing) N/A
    Fill Rate (Multi-Texturing) N/A
    High Polygon Count (1 Light) N/A
    High Polygon Count (8 Lights) N/A
    Environment Bump Mapping N/A
    DOT3 Bump Mapping N/A
    Vertex Shader N/A
    Pixel Shader N/A
    Advanced Pixel Shader N/A
    Point Sprites N/A

    SYSTEM INFO

    System Info Version 2.2
    Installation ID 0x00000000
    OEM ID

    CPU INFO
    CENTRAL PROCESSING UNITS
    Manufacturer AMD
    Family AMD Athlon(tm) XP 1700+
    Internal Clock 1.43 GHz
    Internal Clock Maximum 2.93 GHz
    External Clock 133 MHz
    Socket Designation Socket-A
    Type <unknown>
    Upgrade Socket A
    Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
    Version AMD Athlon(tm) XP 1700+
    CPUID 0x00000662
    .
    .
    .
    .
    Revision 2.0
    Rate 1x, 2x, 4x (4x enabled)
    Aperture Size 128 MB
    Sideband Addressing supported (enabled)
    Fast Write supported (enabled)

    Desert Eagle .50 AE
    http://www.youtube.com/watch?
    v=BWZFaiTdKwM

    1. Twoj wynik tez jest jakis wysoki (bardzo) , speed 13/08/02 18:41
      dla sprawdzenia czy dziala ci wszystko takjak powinno . zrob testy przy rozdzielczosci 1280x1024x32 bez AA ; z 2xAA i 4xAA i zobaczysz czy opcja 4xAA wlacza sie .
      To ze w cytacie :
      "Revision 2.0
      Rate 1x, 2x, 4x (4x enabled)
      Aperture Size 128 MB
      Sideband Addressing supported (enabled)
      Fast Write supported (enabled"
      pisze ze opcja 4xAA jest wlaczona nie jest prawdziwe bo nawet jak zrobisz test przy wylaczonej tej opcji to tez bedzie pisalo ze jest 4xAA wlaczony:)))

  12. oto wyniki , tekknik 13/08/02 19:16
    1 noAA Game 4 - Nature 27.7 fps
    2 2xAA Game 4 - Nature 16.7 fps
    3 3xAA Game 4 - Nature 15.8 fps
    4 4xAA Game 4 - Nature 16.7 fps

    cytat, na który sie powołujesz informuje o trybach pracy karty w specyfikacji AGP 2.0 z MB i nie ma nic wspólnego z AA ( i nie chodzi o anonimowych alkocholików ;)), o włączonej opcji informuje nas raport 3dmarka w sekcji DISPLAY gdzie wykazywana jest wartość parametru FSAA mode (4 samples, 3, 2, none) poniżej ( poraz ostatni taki kobylasty raport ) zamieszcze jeden z raportów gdzie FSAA jest wyłączone nie jest to w prawdzie 1280X1024 32 ale ... chyba warto się pochwalić

    3DMARK2001 PROJECT FILE

    PROJECT
    Name My Benchmark
    Description
    Registration Name TK Wink
    Registration Key 81WDN-4AEHE-ES53J-ZA6VR
    3DMark Version 300

    DISPLAY
    Platform NVIDIA GeForce3 Ti 200
    CPU Optimization D3D Pure Hardware T&L
    Width 1024
    Height 768
    Depth 32 bit
    Z-Buffering 24 bit
    Texture Format Compressed
    Buffering Double
    Refresh Rate 60 Hz
    FSAA Mode None

    OPTIONS
    Show Title Screens Yes
    Continuous Benchmark No
    Benchmark Run Count 1
    Demo Sounds Enabled Yes
    Continuous Demo No
    Game Sound Effects Enabled Yes
    Game Music Enabled Yes
    Game Detail Level Low

    RESULTS
    3DMark Score 8144
    Game 1 - Car Chase - Low Detail 128.4 fps
    Game 1 - Car Chase - High Detail 50.5 fps
    Game 2 - Dragothic - Low Detail 117.1 fps
    Game 2 - Dragothic - High Detail 64.8 fps
    Game 3 - Lobby - Low Detail 130.1 fps
    Game 3 - Lobby - High Detail 62.6 fps
    Game 4 - Nature 41.5 fps
    Fill Rate (Single-Texturing) 755.0 MTexels/s
    Fill Rate (Multi-Texturing) 1542.9 MTexels/s
    High Polygon Count (1 Light) 24.3 MTriangles/s
    High Polygon Count (8 Lights) 5.6 MTriangles/s
    Environment Bump Mapping 136.3 fps
    DOT3 Bump Mapping 122.9 fps
    Vertex Shader 68.2 fps
    Pixel Shader 87.5 fps
    Advanced Pixel Shader 71.0 fps
    Point Sprites 16.3 MSprites/s

    SYSTEM INFO

    System Info Version 2.2
    Installation ID 0x00000000
    OEM ID

    CPU INFO
    CENTRAL PROCESSING UNITS
    Manufacturer AMD
    Family AMD Athlon(tm) XP 1700+
    Internal Clock 1.43 GHz
    Internal Clock Maximum 2.93 GHz
    External Clock 133 MHz
    Socket Designation Socket-A
    Type <unknown>
    Upgrade Socket A
    Capabilities MMX, CMov, RDTSC, 3DNow!, Extended 3DNow!, SSE
    Version AMD Athlon(tm) XP 1700+
    CPUID 0x00000662

    CACHES
    Level 1
    Capacity 128 KB
    Type Instruction, Data, Internal
    Type Details Synchronous
    Error Correction Type None
    Associativity 4-way Set-Associative

    Level 2
    Capacity 256 KB
    Type Instruction, Data, Internal
    Type Details Synchronous
    Error Correction Type Single-bit ECC
    Associativity 4-way Set-Associative

    DIRECTX INFO
    DirectX Version 8.1

    DIRECTDRAW INFO
    DirectDraw Version 5.1.2600.29

    DISPLAY DEVICES
    Description Główny sterownik ekranu
    Manufacturer NVIDIA
    Name NVIDIA GeForce3 Ti 200
    Total Local Video Memory 64 MB
    Total Local Texture Memory 64 MB
    Total AGP Memory 128 MB
    Display Driver nv4_disp.dll
    Display Driver Version 6.13.10.2942
    Driver WHQL Certified Yes
    Max Texture Width 4096
    Max Texture Height 4096
    Max User Clipping Planes 0
    Max Active Hardware Lights 8
    Max Texture Blending Stages 8
    Textures In Single Pass 4
    Vertex Shader Version 1.1
    Pixel Shader Version 1.1
    Max Vertex Blend Matrices 0
    Max Texture Coordinates 8
    Vendor ID 0x10de
    Device ID 0x0201
    Sub-System ID 0x0c3c10b0
    Revision 0xa3

    DISPLAY MODES
    Resolution 320x200x16-bit RGB [565] @ 60 Hz
    Resolution 320x200x16-bit RGB [565] @ 70 Hz
    Resolution 320x200x16-bit RGB [565] @ 72 Hz
    Resolution 320x200x16-bit RGB [565] @ 75 Hz
    Resolution 320x200x32-bit RGB [888] @ 60 Hz
    Resolution 320x200x32-bit RGB [888] @ 70 Hz
    Resolution 320x200x32-bit RGB [888] @ 72 Hz
    Resolution 320x200x32-bit RGB [888] @ 75 Hz
    Resolution 320x240x16-bit RGB [565] @ 60 Hz
    Resolution 320x240x16-bit RGB [565] @ 70 Hz
    Resolution 320x240x16-bit RGB [565] @ 72 Hz
    Resolution 320x240x16-bit RGB [565] @ 75 Hz
    Resolution 320x240x32-bit RGB [888] @ 60 Hz
    Resolution 320x240x32-bit RGB [888] @ 70 Hz
    Resolution 320x240x32-bit RGB [888] @ 72 Hz
    Resolution 320x240x32-bit RGB [888] @ 75 Hz
    Resolution 400x300x16-bit RGB [565] @ 60 Hz
    Resolution 400x300x16-bit RGB [565] @ 70 Hz
    Resolution 400x300x16-bit RGB [565] @ 72 Hz
    Resolution 400x300x16-bit RGB [565] @ 75 Hz
    Resolution 400x300x32-bit RGB [888] @ 60 Hz
    Resolution 400x300x32-bit RGB [888] @ 70 Hz
    Resolution 400x300x32-bit RGB [888] @ 72 Hz
    Resolution 400x300x32-bit RGB [888] @ 75 Hz
    Resolution 480x360x16-bit RGB [565] @ 60 Hz
    Resolution 480x360x16-bit RGB [565] @ 70 Hz
    Resolution 480x360x16-bit RGB [565] @ 72 Hz
    Resolution 480x360x16-bit RGB [565] @ 75 Hz
    Resolution 480x360x32-bit RGB [888] @ 60 Hz
    Resolution 480x360x32-bit RGB [888] @ 70 Hz
    Resolution 480x360x32-bit RGB [888] @ 72 Hz
    Resolution 480x360x32-bit RGB [888] @ 75 Hz
    Resolution 512x384x16-bit RGB [565] @ 60 Hz
    Resolution 512x384x16-bit RGB [565] @ 70 Hz
    Resolution 512x384x16-bit RGB [565] @ 72 Hz
    Resolution 512x384x16-bit RGB [565] @ 75 Hz
    Resolution 512x384x32-bit RGB [888] @ 60 Hz
    Resolution 512x384x32-bit RGB [888] @ 70 Hz
    Resolution 512x384x32-bit RGB [888] @ 72 Hz
    Resolution 512x384x32-bit RGB [888] @ 75 Hz
    Resolution 640x400x16-bit RGB [565] @ 60 Hz
    Resolution 640x400x16-bit RGB [565] @ 70 Hz
    Resolution 640x400x16-bit RGB [565] @ 72 Hz
    Resolution 640x400x16-bit RGB [565] @ 75 Hz
    Resolution 640x400x16-bit RGB [565] @ 85 Hz
    Resolution 640x400x16-bit RGB [565] @ 100 Hz
    Resolution 640x400x16-bit RGB [565] @ 120 Hz
    Resolution 640x400x32-bit RGB [888] @ 60 Hz
    Resolution 640x400x32-bit RGB [888] @ 70 Hz
    Resolution 640x400x32-bit RGB [888] @ 72 Hz
    Resolution 640x400x32-bit RGB [888] @ 75 Hz
    Resolution 640x400x32-bit RGB [888] @ 85 Hz
    Resolution 640x400x32-bit RGB [888] @ 100 Hz
    Resolution 640x400x32-bit RGB [888] @ 120 Hz
    Resolution 640x480x16-bit RGB [565] @ 60 Hz
    Resolution 640x480x16-bit RGB [565] @ 70 Hz
    Resolution 640x480x16-bit RGB [565] @ 72 Hz
    Resolution 640x480x16-bit RGB [565] @ 75 Hz
    Resolution 640x480x16-bit RGB [565] @ 85 Hz
    Resolution 640x480x16-bit RGB [565] @ 100 Hz
    Resolution 640x480x16-bit RGB [565] @ 120 Hz
    Resolution 640x480x32-bit RGB [888] @ 60 Hz
    Resolution 640x480x32-bit RGB [888] @ 70 Hz
    Resolution 640x480x32-bit RGB [888] @ 72 Hz
    Resolution 640x480x32-bit RGB [888] @ 75 Hz
    Resolution 640x480x32-bit RGB [888] @ 85 Hz
    Resolution 640x480x32-bit RGB [888] @ 100 Hz
    Resolution 640x480x32-bit RGB [888] @ 120 Hz
    Resolution 800x600x16-bit RGB [565] @ 60 Hz
    Resolution 800x600x16-bit RGB [565] @ 70 Hz
    Resolution 800x600x16-bit RGB [565] @ 72 Hz
    Resolution 800x600x16-bit RGB [565] @ 75 Hz
    Resolution 800x600x16-bit RGB [565] @ 85 Hz
    Resolution 800x600x16-bit RGB [565] @ 100 Hz
    Resolution 800x600x16-bit RGB [565] @ 120 Hz
    Resolution 800x600x32-bit RGB [888] @ 60 Hz
    Resolution 800x600x32-bit RGB [888] @ 70 Hz
    Resolution 800x600x32-bit RGB [888] @ 72 Hz
    Resolution 800x600x32-bit RGB [888] @ 75 Hz
    Resolution 800x600x32-bit RGB [888] @ 85 Hz
    Resolution 800x600x32-bit RGB [888] @ 100 Hz
    Resolution 800x600x32-bit RGB [888] @ 120 Hz
    Resolution 1024x768x16-bit RGB [565] @ 60 Hz
    Resolution 1024x768x16-bit RGB [565] @ 70 Hz
    Resolution 1024x768x16-bit RGB [565] @ 72 Hz
    Resolution 1024x768x16-bit RGB [565] @ 75 Hz
    Resolution 1024x768x16-bit RGB [565] @ 85 Hz
    Resolution 1024x768x16-bit RGB [565] @ 100 Hz
    Resolution 1024x768x32-bit RGB [888] @ 60 Hz
    Resolution 1024x768x32-bit RGB [888] @ 70 Hz
    Resolution 1024x768x32-bit RGB [888] @ 72 Hz
    Resolution 1024x768x32-bit RGB [888] @ 75 Hz
    Resolution 1024x768x32-bit RGB [888] @ 85 Hz
    Resolution 1024x768x32-bit RGB [888] @ 100 Hz
    Resolution 1152x864x16-bit RGB [565] @ 60 Hz
    Resolution 1152x864x16-bit RGB [565] @ 70 Hz
    Resolution 1152x864x16-bit RGB [565] @ 72 Hz
    Resolution 1152x864x16-bit RGB [565] @ 75 Hz
    Resolution 1152x864x16-bit RGB [565] @ 85 Hz
    Resolution 1152x864x32-bit RGB [888] @ 60 Hz
    Resolution 1152x864x32-bit RGB [888] @ 70 Hz
    Resolution 1152x864x32-bit RGB [888] @ 72 Hz
    Resolution 1152x864x32-bit RGB [888] @ 75 Hz
    Resolution 1152x864x32-bit RGB [888] @ 85 Hz
    Resolution 1280x768x16-bit RGB [565] @ 60 Hz
    Resolution 1280x768x16-bit RGB [565] @ 70 Hz
    Resolution 1280x768x16-bit RGB [565] @ 72 Hz
    Resolution 1280x768x16-bit RGB [565] @ 75 Hz
    Resolution 1280x768x16-bit RGB [565] @ 85 Hz
    Resolution 1280x768x16-bit RGB [565] @ 100 Hz
    Resolution 1280x768x32-bit RGB [888] @ 60 Hz
    Resolution 1280x768x32-bit RGB [888] @ 70 Hz
    Resolution 1280x768x32-bit RGB [888] @ 72 Hz
    Resolution 1280x768x32-bit RGB [888] @ 75 Hz
    Resolution 1280x768x32-bit RGB [888] @ 85 Hz
    Resolution 1280x768x32-bit RGB [888] @ 100 Hz
    Resolution 1280x960x16-bit RGB [565] @ 60 Hz
    Resolution 1280x960x16-bit RGB [565] @ 70 Hz
    Resolution 1280x960x16-bit RGB [565] @ 72 Hz
    Resolution 1280x960x16-bit RGB [565] @ 75 Hz
    Resolution 1280x960x32-bit RGB [888] @ 60 Hz
    Resolution 1280x960x32-bit RGB [888] @ 70 Hz
    Resolution 1280x960x32-bit RGB [888] @ 72 Hz
    Resolution 1280x960x32-bit RGB [888] @ 75 Hz
    Resolution 1280x1024x16-bit RGB [565] @ 60 Hz
    Resolution 1280x1024x16-bit RGB [565] @ 70 Hz
    Resolution 1280x1024x16-bit RGB [565] @ 72 Hz
    Resolution 1280x1024x16-bit RGB [565] @ 75 Hz
    Resolution 1280x1024x32-bit RGB [888] @ 60 Hz
    Resolution 1280x1024x32-bit RGB [888] @ 70 Hz
    Resolution 1280x1024x32-bit RGB [888] @ 72 Hz
    Resolution 1280x1024x32-bit RGB [888] @ 75 Hz
    Resolution 1600x900x16-bit RGB [565] @ 60 Hz
    Resolution 1600x900x16-bit RGB [565] @ 70 Hz
    Resolution 1600x900x16-bit RGB [565] @ 72 Hz
    Resolution 1600x900x16-bit RGB [565] @ 75 Hz
    Resolution 1600x900x16-bit RGB [565] @ 85 Hz
    Resolution 1600x900x32-bit RGB [888] @ 60 Hz
    Resolution 1600x900x32-bit RGB [888] @ 70 Hz
    Resolution 1600x900x32-bit RGB [888] @ 72 Hz
    Resolution 1600x900x32-bit RGB [888] @ 75 Hz
    Resolution 1600x900x32-bit RGB [888] @ 85 Hz
    Resolution 1600x1024x16-bit RGB [565] @ 60 Hz
    Resolution 1600x1024x16-bit RGB [565] @ 70 Hz
    Resolution 1600x1024x16-bit RGB [565] @ 72 Hz
    Resolution 1600x1024x16-bit RGB [565] @ 75 Hz
    Resolution 1600x1024x32-bit RGB [888] @ 60 Hz
    Resolution 1600x1024x32-bit RGB [888] @ 70 Hz
    Resolution 1600x1024x32-bit RGB [888] @ 72 Hz
    Resolution 1600x1024x32-bit RGB [888] @ 75 Hz
    Resolution 1600x1200x16-bit RGB [565] @ 60 Hz
    Resolution 1600x1200x32-bit RGB [888] @ 60 Hz

    TEXTURE FORMATS
    Pixel Format 32-bit ARGB [8888]
    Pixel Format 32-bit RGB [888]
    Pixel Format 16-bit RGB [565]
    Pixel Format 16-bit RGB [555]
    Pixel Format 16-bit ARGB [1555]
    Pixel Format 16-bit ARGB [4444]
    Pixel Format 8-bit Indexed()
    Pixel Format FourCC [DXT1]
    Pixel Format FourCC [DXT2]
    Pixel Format FourCC [DXT3]
    Pixel Format FourCC [DXT4]
    Pixel Format FourCC [DXT5]
    3D Capabilities AGP Texturing, Edge Antialiasing, Hardware Transform and Lighting, Positional Lights, Subpixel Accurate Rasterizing, Stencil Buffers, Range Fog, Table Fog, Vertex Fog, W-Fog, Specular Gouraud Shading, Anisotropic Filtering, Bilinear Filtering, Point Sampling, Trilinear Filtering, Additive Texture Blending, Dot3 Texture Blending, Multiplicative Texture Blending, Subtractive Texture Blending, Environmental Bump Mapping, Environmental Bump Mapping With Luminance, Cube Mapping, Factor Alpha Blending, Vertex Alpha Blending, Texture Alpha Blending, Texture Clamping, Texture Mirroring, Texture Wrapping, Guard Band Support, Rendering to a Window, Mipmap LOD Bias Adjustment, Projected Textures, Volume Textures, Point Primitive Support, Full-Screen Anti-Aliasing, DXT Compressed Textures

    DIRECTSHOW INFO
    DirectShow Version 6.04.2600.0

    REGISTERED DIRECTSHOW FILTERS
    Filter .RAM file Parser
    Filter AC3 Parser Filter
    Filter ACELP.net Sipro Lab Audio Decoder
    Filter ACM Wrapper
    Filter ASF ACM Handler
    Filter ASF DIB Handler
    Filter ASF DJPEG Handler
    Filter ASF ICM Handler
    Filter ASF JPEG Handler
    Filter ASF URL Handler
    Filter ASF embedded stuff Handler
    Filter ASX file Parser
    Filter ASX v.2 file Parser
    Filter AVI Decompressor
    Filter AVI Draw
    Filter AVI Splitter
    Filter AVI/WAV File Source
    Filter Color Space Converter
    Filter DV Muxer
    Filter DV Splitter
    Filter DV Video Decoder
    Filter Default DirectSound Device
    Filter Default MidiOut Device
    Filter DivX Decoder Filter
    Filter File Source (Async.)
    Filter File Source (Netshow URL)
    Filter File Source (URL)
    Filter File stream renderer
    Filter IVF source filter
    Filter Indeo&reg; audio software
    Filter Indeo&reg; video 4.4 Decompression Filter
    Filter Indeo&reg; video 5.10 Decompression Filter
    Filter InterVideo Audio Decoder
    Filter InterVideo Video Decoder
    Filter Internal Script Command Renderer
    Filter Line 21 Decoder
    Filter Line 21 Decoder 2
    Filter Lyric Parser
    Filter MIDI Parser
    Filter MJPEG Decompressor
    Filter MPEG Audio Decoder
    Filter MPEG Layer-3 Decoder
    Filter MPEG Video Decoder
    Filter MPEG-2 Demultiplexer
    Filter MPEG-2 Splitter
    Filter MPEG-I Stream Splitter
    Filter Microsoft MPEG-4 Video Decompressor
    Filter Microsoft Screen Video Decompressor
    Filter Multi-file Parser
    Filter NSC file Parser
    Filter Overlay Mixer2
    Filter QT Decompressor
    Filter QuickTime Movie Parser
    Filter SAMI (CC) Parser
    Filter VBI Surface Allocator
    Filter VGA 16 Color Ditherer
    Filter Video Port Manager
    Filter Video Renderer
    Filter WM ASF Reader
    Filter WM ASF Writer
    Filter WMP CD Filter
    Filter WST Decoder
    Filter Wave Parser
    Filter Windows Media Audio Decoder
    Filter Windows Media Multiplexer
    Filter Windows Media Pad VU Data Grabber
    Filter Windows Media Update Filter
    Filter Windows Media Video Decoder
    Filter Windows Media source filter
    Filter XML Playlist

    MEMORY INFO
    Total Physical Memory 256 MB
    Free Physical Memory 133.86 MB
    Total Pagefile Memory 618.63 MB
    Free Pagefile Memory 525.16 MB

    MEMORY ARRAYS
    Max Module Capacity 1 GB
    Location <unknown>
    Use <unknown>
    Supported Error D&C Single-bit ECC
    Supported Speeds 70ns, 60ns
    Supported Types Standard, Parity, ECC, Fast-paged, EDO, SIMM
    Supported Voltages 3.3V

    MEMORY SLOTS
    Installed & Enabled Size 256 MB
    Form Factor <unknown>
    Frequency 0 Hz
    Slot DIMM1
    Manufacturer
    Type <unknown>
    Type Details DIMM, SDRAM
    Enabled Size 256 MB
    Total Bit Width 0
    Data Bit Width 0

    Installed & Enabled Size 0 bytes
    Form Factor <unknown>
    Frequency 0 Hz
    Slot DIMM2
    Manufacturer
    Type <unknown>
    Type Details <unknown>
    Enabled Size 0 bytes
    Total Bit Width 0
    Data Bit Width 0

    Installed & Enabled Size 0 bytes
    Form Factor <unknown>
    Frequency 0 Hz
    Slot DIMM3
    Manufacturer
    Type <unknown>
    Type Details <unknown>
    Enabled Size 0 bytes
    Total Bit Width 0
    Data Bit Width 0

    MOTHERBOARD INFO
    Manufacturer MSI
    Model MS-6380E
    Version 1.0
    BIOS Vendor American Megatrends Inc.
    BIOS Version 07.00T
    BIOS Release Date 04/02/01
    BIOS Properties Plug and Play, Flash, AGP

    CARD SLOTS
    Number 1
    Designation PCI1
    Type PCI
    Characteristics 3.3V, Shared, PME Signal
    Data Bus Width 32
    Details Available, Long
    Device Class <unknown>
    Device Name
    Device Manufacturer
    Device Driver Date
    Device Vendor ID 0x0000
    Device ID 0x0000
    Device Sub-System ID 0x00000000
    Device Revision 0x00
    IRQ 0

    Number 2
    Designation PCI2
    Type PCI
    Characteristics 3.3V, Shared, PME Signal
    Data Bus Width 32
    Details Available, Long
    Device Class <unknown>
    Device Name
    Device Manufacturer
    Device Driver Date
    Device Vendor ID 0x0000
    Device ID 0x0000
    Device Sub-System ID 0x00000000
    Device Revision 0x00
    IRQ 0

    Number 3
    Designation PCI3
    Type PCI
    Characteristics 3.3V, Shared, PME Signal
    Data Bus Width 32
    Details Available, Long
    Device Class <unknown>
    Device Name
    Device Manufacturer
    Device Driver Date
    Device Vendor ID 0x0000
    Device ID 0x0000
    Device Sub-System ID 0x00000000
    Device Revision 0x00
    IRQ 0

    Number 4
    Designation PCI4
    Type PCI
    Characteristics 3.3V, Shared, PME Signal
    Data Bus Width 32
    Details Available, Long
    Device Class <unknown>
    Device Name
    Device Manufacturer
    Device Driver Date
    Device Vendor ID 0x0000
    Device ID 0x0000
    Device Sub-System ID 0x00000000
    Device Revision 0x00
    IRQ 0

    Number 5
    Designation PCI5
    Type PCI
    Characteristics 3.3V, Shared, PME Signal
    Data Bus Width 32
    Details Available, Long
    Device Class <unknown>
    Device Name
    Device Manufacturer
    Device Driver Date
    Device Vendor ID 0x0000
    Device ID 0x0000
    Device Sub-System ID 0x00000000
    Device Revision 0x00
    IRQ 0

    Number 0
    Designation AGP
    Type AGP 4X
    Characteristics 3.3V, Shared, PME Signal
    Data Bus Width 32
    Details Available, Long
    Device Class <unknown>
    Device Name
    Device Manufacturer
    Device Driver Date
    Device Vendor ID 0x0000
    Device ID 0x0000
    Device Sub-System ID 0x00000000
    Device Revision 0x00
    IRQ 0

    SYSTEM DEVICES
    Description Mostek (bridge) CPU do PCI VIA Tech
    Manufacturer VIA
    Vendor ID 0x1106
    Device ID 0x3099
    Subsystem ID 0x00000000
    Revision 0x00

    Description VIA Standard PCI to ISA Bridge
    Manufacturer VIA
    Vendor ID 0x1106
    Device ID 0x3147
    Subsystem ID 0x00000000
    Revision 0x00

    Description VIA CPU to AGP Controller
    Manufacturer VIA
    Vendor ID 0x1106
    Device ID 0xb099
    Subsystem ID 0x00000000
    Revision 0x00

    Revision 2.0
    Rate 1x, 2x, 4x (4x enabled)
    Aperture Size 128 MB
    Sideband Addressing supported (enabled)
    Fast Write supported (enabled)

    MONITOR INFO
    MONITORS
    Name SONY CPD-E220/E220E
    Manufacturer SONY Corporation
    Max Width 0
    Max Height 0

    POWER SUPPLY INFO
    BATTERIES

    OPERATING SYSTEM INFO
    Operating System Microsoft Windows XP
    Version 5.1.2600
    Service Pack
    Locale PL
    Desktop Width 1024
    Desktop Height 768
    Desktop BPP 32

    HARD DISK INFO
    HARD DISKS
    Name Maxtor 4D040H2
    Manufacturer (Standardowe stacje dysków)
    Capacity 38.16 GB
    Model Maxtor 4D040H2
    Interface Type IDE

    Desert Eagle .50 AE
    http://www.youtube.com/watch?
    v=BWZFaiTdKwM

    1. Fajnie wyglada wynik w 2xAA taki sam jak w 4xAA :))) , speed 13/08/02 19:26
      szkoda miejsca na takie kobylaste raporty. Jeszcze zrob test w 1024x768x32 z 4xAA dla Nature .

      1. jeszcze jedno ,zwroc uwage aby w sterownikach dla D3d bylo ustawione na najlepsza jakosc , speed 13/08/02 19:29
        ---------------

    2. ale dowaliles :-) , NimnuL-Redakcja 14/08/02 08:42
      jade w dół i jade, i jade ... i konca nie widac :-))

      Gdyby nie wymyślono elektryczności,
      siedziałbym przed komputerem przy
      świeczkach.

  13. przeprowadziłem testy tak jak chciałeś.... , tekknik 13/08/02 20:15
    wszystko jest ustawione tak jak jest napisane na początku włącznie z D3D, i tak:
    1. przy 1024X768 32 4xAA Game 4 - Nature 14.7 fps
    2. przy 1152X864 32 4xAA Game 4 - Nature 12.3 fps
    3. przy 1280x1024 32 4xAA Game 4 - Nature 16.7 fps
    teraz pytanie
    niech mi to ktoś wytłumaczy skąd wynikają powyższe różnice?
    czy może jest to błąd 3dmarka?
    wszystkie pomiary przeprowadzałem 3 krotnie celem wykluczenia przypadku w wynikach

    Desert Eagle .50 AE
    http://www.youtube.com/watch?
    v=BWZFaiTdKwM

    1. Może , Fl@sh 13/08/02 23:45
      różnice wynikają z tego że GF robi AA poprzez rendering dublujący rozdzielczość pionową i poziomą i wyliczający wartość uśrednioną barwy każdego piksla (chyba że się mylę, bo nie jestem pewien) i może 1280x1024 to już jest za wysoki res do takiego zabiegu

      Sprzedam drewno pod każdą
      postacią ;-) GG: 687866

    
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