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Alien vs Predator...HELP !!! , [fabrike] 31/08/02 20:30 Potrzebuje solucji do tej gry, jak by ktos wiedzia³ gdzie moge j± znale¶æ to bardzo prosze o ujawnienie tej tajnej informacji...bo nigdzie tego niemozna znale¶æ... !!!![fabrike] - chodzi Ci o AvP 1 czy 2? , MeL 31/08/02 21:09
j.w. - yhy , Keeper 31/08/02 22:14
www.gamesfaq.com
albo
www.gamefaq.com-------
http://www.siemiany.info - Dziêki, ale.... , [fabrike] 31/08/02 23:40
Keeper -> tam niestety tego niema..:((
MeL--> Chodzi oczywi¶cie o AVP 2 !!!!![fabrike] - hmm, to morze dokladniej :) , Keeper 1/09/02 00:01
http://db.gamefaqs.com/..._predator_2_fighting.txt
do tego poradnik (moze sie przyda):
http://www.gry-online.pl/S024.asp?ID=100-------
http://www.siemiany.info
- So... , [fabrike] 1/09/02 18:14
Niewiem jak u ciebie Keeper, ale u mnie jest "Referer Link Error"....to niewiem, moze mam cos nie tak z kompem ale mi ten link niechce za³apaæ....
A chodzi mi dok³adnie o moment Marinsem, Po uwiêzieniu mnie, troche dalej...chodze pomiêdzy dwoma pomieszczeniami z jajami obcych, wy³aze do pomieszczenia kontrolnego, tam do windy gdzie mia³es doj¶æ, pisze ze 'complete' i dalej niewiem co zrobiæ...do windy nieda sie wej¶æ.[fabrike] - hmm , Keeper 2/09/02 01:17
u mnie teraz tez nie dziala :( mimo tego ze przed umieszczeniem tu tego linka sprawdzilem go. Jednak soluja na samej stronie lezy - trzeba tlyko do niej dotrzec. Nie wiem, czy sa tu jakies ograniczenia wielkosci posta. Sprobojemy:) :
Marine Walkthrough
Notes: Huge hurrah goes out to VileZero for writing the Marine walkthrough.
He will probably be the writer for most if not all of the Marine
levels as I am not the greatest at SP. Thanks a ton!
16.A Unwelcome Guests
Scenario 1
¯¯¯¯¯¯¯¯¯¯
Here we go, the first scenario of the game. I wouldn't recommend you switching
to a fire-arm weapon (you only have the handgun and PR for now, limited
munitions), you don't have anything to worry about...yet. Okay, walk forward,
and follow the marines-make sure NEVER to kill marines if it says so in the
objectives)-to the doors. When you get there, use the keypad underneath the
little green screen to the right of the door, then use your hacking device on
the wires there.
Once you do, go through the door. You won't be coming back this way again,
will you. Oh well, only one way to go now. He he. Walk through the corridor,
hang a right and walk a small bit, then turn left and proceed through that door
(using the keypad). Oh God, OH GOD! WHAT IS THAT?! You'll find out sometime.
Proceed to your left after watching the scene play out. You'll have to wait a
little bit, because the door will be shut. Open it, feel free to panic,
but don't shoot anything. You won't be hurt unless you go walking into the
steam vent that's spraying out of the container.
Okay, walk to the opposing end of the door you came through. See that metal
panel in the floor? Use it and drop down through. You'll land on a jeep.
Turn left, jump onto the small concrete ledge, and use the keypad to the right
of the large doors. It'll open, you'll see some more fun, and then, nothing.
When you walk out, you've got three ways to go. Left, Straight, and Right.
Straight is where you want to go, but you can go left for a bullet pack near
the ammo boxes. Nothing more, so head for the bridge.
Walk to the edge of it and stop to wait a few seconds (about a count of thirty,
maximum). You'll see why in a few moments. After things have calmed down
again, carefully proceed across what's left.
The door won't open, and there's no way to go to your left, except off the
cliff. And you don't want that. So head right, past the tower, and then
turn left, walking towards the opening between the two cliffs.
Ooooh, that's got to hurt, doesn't it buddy. Hehe. Stay to your right as you
near the opening. You'll get another surprise, which you need to dodge,
or you die from it. Boy, I thought it flew better than the marine!
Back to business. Walk into between the mountains, circling to your left,
then head straight for the building. Bravo, you just boosted up your
munitions. Switch to your PR now, but I still don't suggest it.
You'll need all the ammo you can scrape together.
Proceed to the door, and turn to your right. Read the note on the wall
(by using it) if you want, open the keypad and hack the wires, then proceed
through the door. You've completed Scenario 1.
Scenario 2
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Boy, your buddies sure have confidence in you. Well, time for you to put
up or shut up. Here goes. Walk straight, going around the boxes,
and keep going until you reach a long, rectangular pit.
Go down the ladder; Don't jump, your not an alien and will take damage if
falling from too far a height. Better safe than sorry.
Head away from said ladder, to a low tunnel. Duck and proceed inside.
Oh crap, what's that flapping sound?! Just a cockroach. A big, harmless,
butt-ugly, HUMAN bleeding cockroach. Keep cool soldier, the real thing
hasn't even shown up...or has it? Either way, you gotta keep moving.
Continue following the path, walking down the stairs, and head into the tunnel
straight ahead. In that tunnel, proceed forward, turning to your left,
then right, then left again. You should see a control panel of sorts up ahead.
Use the level, and it'll turn on the generators; they'll work, except one,
which blows up on you. Wait until it does, then go back.
Oh yea, watch out for the hot, white steam too.
Touch it, and you'll take damage, so avoid it by ducking and walking beneath
the steam, until your out of the way. Then, stand back up, and trace your
steps back to the rectangular pit and climb out of it.
Walk forward in a straight line, and turn to your left when you see a door.
Open it, walk through, and turn left again-the other door won't open-to a dead
end, and a broken door. You can walk through it, and I suggest you do so.
Check the shelf at the right of the room for PR bullets, open the trunk for
some flares, then hit the panel to call the elevator down for you.
Oh yea, try the alarm if you want; it doesn't work. Hehe.
Note: The alarm does work... It shuts the lights off... not a good thing.
Hit the switch by the windows. This is the landing beacon you were sent to
look for in the first place. Turn it on and you should see your
comrades fly into the large square.
Backtrack your way down the elevator, through the broken door, and out to
your comrades. So much for not making it, huh? But enough cockiness, you've
got more work to do marine! Speak to your commander, grab the new toy in the
box next to him, and then turn around. See where that APC is?
Walk straight to it. You've completed scenario 2.
Scenario 3
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A marines job is never done. Near the APC, you have two choices.
Straight, or right up a ramp. Go up the ramp, open the door, and head
through. Grab the box, then turn to your left to see a partially opened
door. Open it fully (using the keypad), and walk through. You've got
two choices.
Going right will lead you to a dead end and a keypad you can read.
Left will cause you to drop down a ramp, seemingly unable to get the ammo box.
NOT SO! Leap up on the box at the wall, then jump onto the upper level.
After that, jump once more onto the boxes, and grab the box
(NOTE: you can open boxes by clicking on them with your use key).
After that, drop back down, and head through the new corridor. Just a little
bit after walking in, turn to your right, open the door, and walk through.
Recommend using your shoulder lamp in here. It's pretty dark.
There's a health bag in here, and also, flares if you need them to the
left of that. Either way, once your finished in here (stop looking at
that magazine on the floor soldier!), open and walk through the door.
Doing so, you'll enter another corridor. There's nothing here, so walk through
and turn to your right, then walk a small ways and go through the door on
your left. You'll find an armor recharge here. USE IT.
Now, you'll need to jump down a hole. Do so CAREFULLY.
If you fall the entire way, you've just wasted that entire armor recharge.
So fall down, strafing to the left. If you did it right, you'll land on
the next level. There are flares here, recharge them, if you need to.
After that, finish falling down the hall. Nothing in this room, so make
your way around the boxes to find the door, and walk through it.
You've got two ways now, the left going through steam and gas, the right free.
Going right leads to a dead end, but some bullets for your pistol.
I suggest taking them, then returning and walking left.
Keep as far to the left as you can, and you'll avoid being burned by the steam.
Don't enter the door yet. Instead, continue left until you reach the dead end,
and you'll be rewarded with a shotgun. Okay, walk back to the door you past,
closest to the burst pipes. Walk through it. There is PR ammunition to your
right, if you need it, but if you've been following this, and using no
fire-arms, you should be maxed out.
Hopefully, you've come to this room with full PR bullets/grenades,
max armor and max health. If not, you'll have a bit more of a difficult time.
Alright, now, on the far wall from the door, you'll see a panel labeled local
nexus. Walk up to it and use it. It shall extend a panel with a circuit board.
Hack that panel, then QUICKLY select your PR, and run to the corner of the room.
My favorite place back at the door you entered, in the left-hand corner.
Or you can choose to keep against the wall where you hacked the device,
back in the corner, gun at the ready.; Welcome to purgatory Marine,
how do you like your xenomorph. Angry or royally irked?
This will be your first encounter. The alien drops through the ceiling,
but he needs to walk around the wall (near the section where I said the PR
munitions were). If your ready for him, you can gun him down before he even
gets a chance to ready his pounce. Walk where you find the PR munitions
(or did, if you picked them up) and watch the grating.
Not the one being pounded upward, but the one directly in front of you.
Slowly walk towards it, and as soon as it shatters, fire a grenade.
Doing it right means a dead alien. Doing it wrong, and you'll find out
that you'll want to do it right. Grab the PR rounds, and go through the
grating the alien just broke, after it's body has vanished.
These things have that acid blood, and let me tell you, it hurts you pretty
bad. If it doesn't, then quickly run over it, get it over with.
Your now in the vent system, one of the places I truly HATE.
It's cramped, you can't maneuver well, and well, the blood spray of the bugs
is right on target. Okay, forward, and turn down the corridor there.
Keep going, and kill the alien who drops down. Then, as quickly as you can,
spin around, and shoot the bugger coming up behind you. Blasted pincher traps.
Okay, continue down the way mentioned earlier. You'll make a right, a right,
and then a left. Now, I suggest you walk a little ways past the path upward
(you can't get through), and turn around, dropping a proximity grenade a little
beneath it. You'll see why as you go further. Make the right, and quickly
turn around. If the grenade worked, nothing should be coming.
If not, you've got two aliens you need to gun down.
Turn back and continue on your way, making rights, shooting up the alien who
leaps through the grating. Drop down through that grating it just broke.
Continue along, going right, then left until you reach a corridor going left
and right. Right will bring you to some flares, but you'll want to walk
backwards into them, because an alien drops down to attack.
Left takes you to a health pack and a ladder out. You'll need to crouch
to get out, but don't walk out yet. Instead, look in the upper right hand
corner of the room, against the wall. I think you see what your meant to see.
Blast it if you want, I recommend it. Then walk out and stand up.
After walking out (and fighting with the alien if you didn't paint the wall
with his innards-grenades make wonderful brushes), refill your bullets,
then look at the lockers. Step over to them, and find the one you can't open.
Use your hacking device on it's handle, and you'll open it.
Refill your armor if needed.
Now, walk around the corridor slowly-I do so in a crouch, and without my
shoulder lamp on-towards the wall. You'll have a choice, straight and to
the right. To the right brings you nowhere but a locked door.
To the left, you'll find a small box of shotgun shells. However, before you
get them, turn to the right, facing the locked door, and strafe against the
wall which is now to your left. If you did it right, the alien is sitting
right there, unmoving.
Plug him, pick up your shotgun shells, and then proceed through the door there.
Now you need to walk up the stairs. Take note, there's a health pack on third
level. Go up to the second level, around to your left and pick up the
shotgun shells. Open the door; You face your first swarm.
One from the right, two from the left, another from the right.
Take them out, getting undamaged as best you can. The left is a dead end,
so you need to head right. Be on your guard, more xenomorphs will charge
around the corner and down the corridor.
They can appear suddenly, so be careful. Walk around the corner,
shooting the xenomorphs who appear to attack, and continue past the impassable
door. Again, you'll round another corner to your left, and an alien will
knock down a large metal panel.
Don't open the door, but go through where the panel was knocked down,
killing aliens that will appear behind you. If you needed an armor repair,
you could have gone through the door that I said don't go through, but you'll
end up fighting an alien. Quickly walk up the ramp, and proceed back to the
APC. You've completed Scenario 3.
Scenario 4
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This is torture. Pure and simple, TORTURE. I'm not going to tell you where
the aliens will come from, they will be coming from EVERYWHERE, so always watch
your butt, sides, top and bottom. Yes, there will be that many in this level.
Also, MEMORIZE the level and how you get back to the APC as best you can.
Okay, now the steps. Walk straight, going around to your right.
There are aliens there, coming from multiple sides. Going straight nets you
more alien encounters, but some PR bullets. If you don't need them,
turn to your left. Walk along, and round the corner to your right.
Some aliens will attack you here, one from behind, and one to your right.
I think you can jump the one to the right, but I suggest more so moving
and firing, to try and stay alive.
After this fight, proceed down the pathway here, to the large doors,
killing the alien who ambushes you on the way. Down to your right,
you'll find an armor refill and shotgun shells, but two aliens guarding.
The choice is yours. Open the doors with the switch just to the right
of them, then walk through and do the same with the next set of doors.
Make sure to also close the first door, but leave the second open.
Okay, now that your past the massive cargo doors, walk around to your right.
Continue down the ramp, and turn to your left.
Yep, into the mini-colony you go.
Now, in this place, you will find people chained to the wall with some sort
of ooze. There are three things that can happen: One, they explode and a
chest buster pops out, which you will need to kill; Two: you get an item;
Three, the trapped moan and wiggle, but nothing happens after that.
There are too many to name what does what, so you can find out for yourself
where they are, and what they cause. It's not difficult to see them.
Now, after seeing the first person, turn to your right, and walk through that
corridor, making another right. Be careful here, three aliens attack.
Going down this corridor, you find an area with reddish light.
There's a box there with PR ammo and grenades, get it if you'd like.
Continue down this corridor, making another right, and go down.
There's a health pack at the end, use it if you need to. Backtrack a bit,
and turn, looking into the red light. Crouch to get into this new area.
Proceed through the door and make a left. Three aliens shall attack you,
so be ready. There's a health pack here also, if you need it. Okay,
through the small corridor, you'll find a pit and an elevator.
Use the elevator; the pit is one heck of a drop. Going down the elevator,
take great care when you exit. There are egg sacks here, if they open,
you'll have to deal with face huggers. And your instantly dead if they latch
onto you. I suggest destroying the egg sacks, but it's your call.
Once you make it out of the elevator, there are PR rounds to your right.
Get them if you need to, then walk straight through the corridor before you.
BE WARNED. This is where those egg sacks are, and you're in deep trouble if
one wakes up and face hugs you. Insta-death. Continue through,
towards the light.
There are PR rounds to your left, if you need them. When you reach the one
your supposed to rescue, she has some PR rounds, a PR and also an armor refill
near her.
Okay, now the fun part; Talk to the gal by using your use button,
then...RUN LIKE HELL! Don't even let her finish.
You can if you want, but you'll regret it later.
Quickly, run back to the elevator and go back up it; three aliens will attack
you on your way to it. Now you've ticked them off, the aliens are out for
your head and other organs.
Once off the elevator, RUN! DO NOT STOP FOR ANY REASON AT ALL!
IF YOU HAVE TO REFILL YOUR HEALTH OR ARMOR, MAKE IT FAST AS POSSIBLE!
You'll see why in a moment. The turns you make will be
Right-Right-Left-Left-Right-Left
I believe, back to the doors.
Quickly run back to the large double doors, and close the second one as fast
as you can once inside. Now you see why I said leave it open.
Alright, take a breather, and try to remember how you got to the APC.
I cannot remember exactly, but it may be Right-Right-Left.
Note: Good spot to quick save... then if you get lost just reload.
When your ready, open the other one, and run straight, then follow the
directions. It's also pretty easy to figure out where to go.
If you hit a dead end, you're going to end up in a death trap you need to try
and fight out of. It is possible, but you'll be hurting.
If you feel that aliens are getting too close for comfort, turn and try to
fight some off, but they'll keep coming. Once you get back to the APC,
keep running for it. Eventually, the game will take over, and you'll be safe.
You have just beaten the first mission.
****************************************
16.B Collateral Damage
Note: No Scenarios
Wow, that was a weird glitch OH! Sorry, you want to know how to get through
this mission next, eh? Okay, works okay on this end. Alright, by now,
I anticipate that many of you know how to operate the basic controls,
how to use your hacking device and how to operate switches and so forth.
If not, you need to go back and practice, because it's simply no excuse.
You start the mission with a new toy-night vision. I rarely make a use of it,
but it's there if you want it. Just remember, it drains your battery rather
quickly.
Now then, time to move. Turn to your left and walk towards the pipe.
It's large and brown. Walk down your stairs and proceed through the two doors
there, using the switches to open them. You'll come to a locked door and
ladder. I think you can figure out where to go. If not, get up the ladder.
You've got two doors, in front and behind. The one behind you is locked.
The one in front is the one you want. Walk through it, then proceed straight
and enter into the control room.
Pull the switch, watch the scene, then go through the newly opened door.
It's near the APC, and you see it open, to your right. Head through it,
and turn to your left. Open and proceed through that door.
You might want to turn around and wait until your buddy pops through the door.
After he's amongst the rubble, hack the console. You should know where to
hack it. Then pull the switch. That'll open and close the bomb-bay doors,
and let your buddies through.
Now, turn to your left and go through the door there. Walk through, and don't
worry about the broken grating. There's nothing inside it, but be careful
when you walk towards the switch. Pull it, you'll let your friends through,
and then you yourself have to do a little shooting. Three bugs here,
one drone, two runners. Be ready, because they come from behind.
Now then, head through the door on your right. You'll see a dead body ahead,
and then you'll need to turn right again around a corner. Be careful here,
you're going to have an infestation, all of the runner variety.
Your buddies in the APC will help out, by trying to shoot, but by the time
they get the guns locked, you could be dead. So fight for yourself,
and accept the help-provided they don't end up shooting you as well-with
a grain of salt.
There's a small door to your left, and a control booth beyond it.
As you go through the door by usage of the switch, shut it behind you.
You'll see why. Now as you enter, you'll see two cabinets.
They're going to fall, and you'll have two more runners to go through.
It can take some time for them to show, but be ready. In here, you'll find
munitions, a health pack, and an SGUN. After getting all that, pull your
switch, to open the doors.
You'll open it, but also cause more aliens to appear. That's no problem,
but if you left the door open, you would be fighting aliens now.
But with the door shut, they can't reach you. Here's the cool thing.
Their heads poke through the doors. Just simply pop them off.
After they're dead, out the door, and cross back to your right, up the stairs,
and hang a right, to go through the door you now see.
Memorize that steel panel in the ground, and continue past it through the door.
Grab the torch; nothing more here, so backtrack to the steel panel.
Select your torch (Default key: T) and use it (by using your fire button)
on the two little blackish-gray locks.
You'll cut them off, and the panel shall open. Be careful, you've got a bug
right in your face down. Walk down the hallway before you.
Where you see the machine spouting steam, you can proceed down the small
opening to it's right. Turn left at the first turn, so you can grab PR bullets
and the flare belt to the left. But be careful if you go further right.
Two bugs eagerly await you. Return back to where the steam is being spouted
upward, and finish going through the hallway, to your left. Head up the ladder,
use the ammo box and health pack, and then round the corner, to go through the
door you see.
It's a long way down, so don't fall off the catwalk. Be careful too,
you'll have some fights ahead. Now then, you'll need to drop down the hole
the alien newly created, as the door doesn't work. When you drop,
turn to your right, and drop down once again.
You have two more drops, then an alien will attack. Plug him, then proceed
dead straight. You're in the right area if you can't make your way back up.
Anyhow, you'll be in the right place upon reaching a ladder up. Climb up,
and you'll find yourself in a hangar-like local. Check the doors keypad
behind you. It's destroyed, so turn back around and proceed up the second
ladder.
Aliens may attack you here, so be on guard. Climbing up, you need to turn
around and jump on the grating; don't touch the fans, less you wish to be
marinishi. 8p
Okay, climbing up, walk straight. A runner shall attack you from behind,
so be prepared. Afterwards, drop down-there's a door near your position
before you do, I am unsure if I can be opened-into the control room.
Packs, thank heavens. Pull the handle, fight some runners, and then,
head out the door. Check the plague on the wall (You have to get very close
to it). Creepy, no?
Once you exit out the door, proceed straight and around the long bend that
looms up in front of you. You'll find the APC-a word of advice,
never be near it, it can kill you if it moves and squashes you-and an open
door to it's right. Head through marine. Take a left at the dead body,
proceed straight, and look to your right.
That's the door you want to go through. Up the ladder and to your left are
some flares, but I use my light more so than flares, so I didn't need them.
Walk through the prior mentioned door, down the stairs, and check beneath them
for some SGUN munitions.
Be careful of going out the door too quickly, you'll find the APC rolling
through, and getting hit is guaranteed to kill you if your not careful.
You'll see an open door; Go through, and say good-bye to your buddy.
Mwahaha. However, the station is broken. You've gotta go down the ladder.
Before you do, you'll find some armor and ammo refills on the other side of it.
Grab them if you want and climb down. Now, head to your right, and right
once more. Taking another right, you'll find a new tunnel,
with a branch off to it's left.
There's nothing down there save a swarm, so gun em, and climb the ladder.
It gets tricky up here. See those canisters all the way across the street?
Blow them up to open the door to the new control room.
After you blow it, head through; The switch doesn't work, so turn around and
head through the far wall. Hack the card reader (it'll read LOCKED in big,
red letters), then watch your comrades bust their way through the door.
Follow them-don't get hit while the APC rumbles through-then walk towards the
door it's near. Mission two completed.
****************************************
16.C Betrayal
Okay people, by this time, you should know three things.
1. You should know how to use your hacking device, shoulder lamp, night vision
torch, flares, and selection of weapons. If you don't, please go back
and read your manual.
2. You should know how to read the cursors; yellow for hacking,
blue for torch, green for use. You should also know how to activate
your "USE" button. If you cannot figure this out, please stop playing
this game now.
3. You should know how to move, jump, and duck by now. If you cannot
figure this out, uninstall your game, and go back to playing pacman.
Scenario 1
¯¯¯¯¯¯¯¯¯¯
There, that said, lets begin. Your in a PC room, don't kill the scientist.
Also, don't get too attached to your guns; you won't have them soon. Turn
to your right and head through the door, then through that door on your right.
You'll be in a hallway now.
Head to the Y-intersection and turn down to your left,
proceeding through the door there-look around to make your use cursor
appear. Once it does, open the door and enter the room.
Now you see a scene. Congratulations number sixteen,
you've just been thrust into the conspiracy.
As soon as your convict buddy gets shot, hurry up and grab his knife,
then kill the guard as quickly as you can. Grab his pistol,
and head out the door.
Walk all the way to the back wall, and the elevator should take you up.
After which, a guy will appear to try and shoot you; QUICKLY move out of
his way, and plug him when he runs into the room. Take his gun, open
the box, then walk out and turn to your right in the darkened corridor.
There's a door there, open it, and walk forward to the ladder. You'll be
blocked off by a door; look to your right to find a control panel. Open it.
Continue climbing until you hit another barrier-be careful, when you open
it, you'll have a guy shooting up at you, kill him if you want-and open
that barrier now.
Continue climbing, then when you reach the dead end, look to your left.
There's a keypad there; activate it, and crouch to get
inside of the round hole. Turn to your left, and continue that way.
Continue in that direction. Upon opening the final barrier, you'll see an
elevator going up. DON'T MOVE. You'll want to wait inside that corridor
until another elevator comes down. Crouch-walk onto the small grating
and wait until the elevator goes up.
Once it reaches it's destination,-take care not to be crushed by it,
or you'll be dead- turnaround and open the barrier there, then walk through.
Hang a right at the doorway, and watch the poor sucker become lunch.
Better him than you, aye? Anyways, be wary of its acid and head through the
door to your left. It's locked, but you'll pick up the torch sitting there.
Return to the room you came from, and use the torch on the lock.
It'll drop the metal panel, which you can climb up and into the vent there.
Follow that vent along, ducking to get through the more narrow areas,
and drop down the grating at the end. You've completed scenario 1
Scenario 2
¯¯¯¯¯¯¯¯¯¯
First thing to do, is use your torch on the locks in front of you,
under the quarantine sign. That'll open you back out into civilization,
or whatever this technological nightmare could be called.
Put your gun on, you'll likely need it. The door is broken,
the ladder doesn't lead anywhere, so head through the only open door.
Walk through it, and proceed through the broken door.
Up the ladder is a health pack, use it if you need to.
The open door with the blood trail marking it leads to where you want to go.
Head down the left-hand corridor to the slightly open door, and open it.
Poor guy, but sucks to be him! Hehe! Climb down the ladder, and open the
door to your right.
Walk through that door and immediately turn to your right. See that lock?
Torch it off, and drop down. Going forward will get you nothing more than a
very angry pred-alien dropping down, so fight it if you want.
Note: Oni511 accidentally fought the Predalien since he played before reading
this. Just use AP bullets and cap it in the head while backpedaling.
Is it just me, or do the alien bots not realize they can lunge?
After dropping down, crouch and climb onto the ladder. Then,
head downward and open the barrier there. Walk down, then look to your right.
There's a barrier there, open and move into it, turning to your right.
Keep walking, and you'll have completed scenario 2.
Scenario 3
¯¯¯¯¯¯¯¯¯¯
Continue your walk forward. You'll drop down through a grate, and
land on a capsule holding a predator. After you do so, head to your right and
use the control panel on the wall to your left.
That will set the capsule upright. Walk behind it, and drop down through
the hole there. You may have to crouch-walk to do it.
Once you drop down, move through the door before you and circle around to the
cart with the containers on it. You can wait until the guards open the door,
and kill them for some munitions and a box around the corner,
or shoot out the grating, then make your way into it by jumping onto the canisters
and head in.
Once inside, make your way up the ladder, walk straight and then turn slightly
to your right, going down the left-hand corridor.
There's a lock you have to torch off there, so do so.
Drop down-you can be spotted, but it's possible to avoid it-after you torch
off the lock you find. Kill the guards if there are any, then walk up the left
hand side and then turn left and proceed up the ladder.
There will be a segment where you receive a new mission, and then you can walk
forward and open the box. Check the panels to your right for bullets, then,
hit the containment switch along with the belt switch. FACE-HUGGERS!
Now, why the heck did I make you hit it? Two reasons; One, you'll see later
on. The other is that you can get some flame-throwers now if you kill the two
guys holding them. Just don't get frenched. Afterwards, climb onto the belt
and enjoy the ride.
Be careful of the steam here; It does hurt. Ride the belt through to
an egg pit, then walk jump down, quickly run to the left-hand corner and
get ready to take a swim. Two guys will appear, but they won't shoot
at you.
I don't suggest going to try and attack them. Now, before you jump
in and begin swimming by using your directional keys, equip your torch.
You shall need it. Now, jump in, and quickly swim along the underwater
corridor.
You come to a locked door, so use your torch on the lock and burn it off.
Head through, then head to your right and up the ladder to refill your
oxygen bar. Keep climbing till you reach the top, then turn the switch off
you find there.
That'll turn off the stasis pods, so now, you gotta run like heck when you
go back. Go back down the ladder with your torch equipped, turn to your right
and torch that doors lock, then quickly swim through and out the opening at
the end.
Climb out, and run very quickly. You'll have some guys to kill,
but to your right, your doorway out of here. Walk down that corridor
a bit-the door at the end leads you back to a previous room,
so turn to your left and walk to ladder there.
Climb up, then jump over and head through the door there. Open it,
and walk around; it may take a long while, but eventually,
you'll see an elevator open, and a special scene if you turned off
the containment earlier on (in the room with the flame-thrower schmucks).
In either case, ride that elevator. Scenario 3 is DONE!
Scenario 4
¯¯¯¯¯¯¯¯¯¯
You're in the elevator now, so open the door and head out in the corridor.
Turn left, head through the door there, and proceed down the ladder. Walk
around the corner and proceed through the door there; take heed, there's
a guard sitting right there.
Now you see a long corridor in front of you. The door to your left is the
one you want to go through; However, keep in mind that down the hall,
you'll find a panel with the words "Pod" on its screen.
Remember it, you'll need to come back once you have your hacking device.
Also, there is a room down that way on the left-hand side, the only
unlocked door;
There are lockers inside you can open for items. Anyhow,
go to the crew quarters-you'll know you're in the right place if you see
a lit table-and go through the door marked "Core Access".
The door across from you leads out the other corridor. Remember it,
because you'll be going back to that door later on. Also in this room,
there is a cabinet that has a health pack in it.
Anyway, enter the Core Access. Walk through all the doors until you come
to a four-way intersection. The way right is locked;
The way forward is where you will go. So go left, walk through the door,
and climb the ladder.
Be careful, some guys will attack you after opening the door themselves.
Head through that door, and continue to an unlocked side door on your right.
Open it, walk to the back, and pick up your hacking device.
You should make your way back to the recreation room/crews quarters,
going back through the Core Access door. Hang a left once you
emerge and open the door there, then walk right until you reach the end.
There's a panel on the left-hand wall that has "Pod 2" on it's screen.
Use the keypad to expose the circuit board, and hack it, then enter the room
directly to the panels left. There's a box and a keycard in there; get both.
You can hack some lockers to get more items, and return to the other corridor
to hack the panel at the locked door at the end.
When your done hacking, return through core access and go directly through the
door in front of you. To your right, an elevator will open up if you have the
security card. Go down it. Walk around left to pick up the CD, then return
back to the elevator and go up. Head back through Core Access, make
two rights, and head up the ladder.
Go through the only door you can open, then walk forward a bit and turn right.
Enter and ride the elevator. Once something goes very wrong, hack the panel,
open the barrier, and crawl through. You've completed scenario 4.
Scenario 5
¯¯¯¯¯¯¯¯¯¯
Long mission, isn't it. Open the door, turn to your right, and head
through that door. In this room, you can pull the handle to open the shutters,
but you don't need to. Instead, look for a giant control panel a little ways
inside and open it to walk inside.
By the way, there is ammo in the little cabinets against the right-hand wall;
That's also where you'll find the circuit panel, on the other side.
Anyways, open it, and proceed inside. There's a health pack across a gap,
but drop down the gap after you use it.
Turn around and walk to the sentry gun control, open the keypad, hack the
circuit board. A gun will drop down, so follow it, and open the door directly
near your position.
Proceed through the hallway, out the door, and hang a right.
Walk through the two doors there. Open the center door .
Walk to the end of the corridor and double-back to the door you just came from.
Turn right, and climb the ladder. Now, walk back across the top of the corridor,
and walk to your right; there's a very narrow catwalk, so get onto it
and follow it around to the right and a new corridor.
Oh yeah go ahead and fall off if you want. It makes a nice death scene.
Either way, you see a panel open, so drop down, and operate the door to go
through.
Turn to your left and open the door at the end, then turn right and open the
door you see. After this, turn to your left. You can operate a panel and
open a door. So go through and operate the lift; you'll be in a multi-tiered
cargo hold, so climb down the ladders to the bottom floor.
Your equipment is down there. On this floor, your going to find a
rocket launcher, an armor pack, and have the opportunity to get back some pulse
rifles once you kill their users.
You'll find out what to use the rocket launcher for soon enough.
I'm not saying what's up, but make sure you use cover, and never give anyone
a clean shot. Walk onto the lift when your done. Finally, you've completed
this mission
****************************************
16.D A Long Detour
Scenario 1
¯¯¯¯¯¯¯¯¯¯
And a long detour you shall be taking. Also, this mission has cocooned bodies,
so keep that in mind. Your first objective is to turn to your left and get the
box and equipment from the corpse. Then, walk forward until you end up having
some fights to deal with; Drop down through the grating they break through,
using the ladder, there-after.
Dark down there, isn't it. Well, after getting off the ladder, turn to your
right and open the door. Directly in front of you is a box with munitions,
and to your right an open corridor.
Walk through it; Be wary, you will be attacked in this place from both sides.
Now then, walk forward and around a corner to your left.
There's nothing here worth mentioning, but climb the left-hand ladder
and go into the corridor. Be very wary, more attacks happen here.
It's gonna be crazy from here on-out. After you walk through the corridor,
you'll have two ways to go. Left or right. Right will bring you to a
dead end, but down the corridor to your left upon reaching it, you'll find a
box with health, armor, and munitions. Very helpful.
Now, return out of this corridor and walk all the way down to a locked door.
Watch your motion tracker too. Burn the locks off (there are four of them)
and head through the door after it opens.
Now your in a room. The ladder ahead has another ammo box for you,
and the door to your left is the door which you want to go through.
Once going through, you'll be in for a big shock; this is an egg pit.
I think you know the consequences of a face-hugger by now, but if not, then
let yourself open an egg and be kissed.
Quickly dash through and climb the ladder to your left, then get the ammo box
directly ahead of you. Okay, from here on out, you will be in a constant state
of battle, so I hope you have the ammo ready.
After getting the box, walk around the pit and head down an incline into a
corridor. Follow the corridor until you reach a power box, and open it.
You'll find a switch, so pull it. Lights are on now, and bugs ticked,
so grab the ammo box and quickly run back to the incline and up.
Walk around the pit, and proceed to the door directly in front of you.
You've completed scenario 1.
Scenario 2
¯¯¯¯¯¯¯¯¯¯
Oh, I LOVE this scenario. You'll see why. Hehe. Now then, walk around
the corner to your right, head down the hallway, and then make another right-
oh yea, there is ammo and health to your left, you'll see it-down that
corridor.
Open the door and head through. Look familiar yet? It should. Now then,
you'll need to get some sentry guns online. Head down the incline and jump
the gap. After that, make two lefts along the catwalk to the only door you
can open, and head through.
Your first objective in this room is to burn the lock off the gate and operate
the box/switch to your right to turn on the generator. Now then,
walk all the way to the other side of the room where you find a
raised part of the floor.
Now to jump. Jump onto the yellow grating, then walk across it to boxes.
Jump up those, and then, onto the yellow grating to your right.
Your ultimate goal is to make it to the crane controls and turn them on.
There are lockers up here, three to open, but only one, the right-most one,
is hackable for armor.
Either way, walk to the ammo box and open it, then operate the crane,
watching if you want, but you'll likely be fighting. After the crane is done
moving the boxes, go through the door there.
Now, proceed through the corridors until you reach a locked door.
Tomiko will open it for you, but you'll have some fights, so watch your back.
After she opens the door, turn to your right, and walk up the stairs to operate
the control panel there. After which, you'll be walking back down and
operating the now-usable switch you saw upon entrance into this
control room.
Backtrack to the room and platform with the crane controls.
You'll find the door you couldn't enter earlier now bashed in, and you know
you weren't the one who did it.
Walk through back to the three-tiered area, and drop down using the different
levels to make it to the now open door at the bottom.
Walk through said open door. The panel to your left is the one you work,
but upon operation, it breaks-so then, hack the circuit panel that appears.
But be careful; you're going to be prey again from here on out.
Once you open the door, run through the next door as quickly as possible.
You'll see the reason if you turn around. Upon going through, you'll have to
open a grate by torching the lock off, but do it fast. Otherwise, Mr. Big is
going to be paying you a visit. You've completed the mission.
****************************************
16.E Price of Admission
Dark, spooky, creepy. Just like an alien game should be. Now then,
walk straight, climb the ladder and then get onto and operate the elevator.
Be prepared-as soon as the elevator stops, get off it by jumping onto the
small box at the front, then onto the small ledge.
Now then, walk along it to your left so you can reach the ladder,
and quickly go up. Once you have climbed it, walk around to your right and
proceed through the open door there.
Be very careful marine, you've got pred problems. One shall shoot at you as
soon as you turn the corner outside, so be sure to dodge or duck the shots;
Yes, that is the PC, yes, the shocks are tracking, yes, they hurt as much
as they do in a multi-player game. Now, walk to where you saw the pred
shooting at you, and open up the door.
Look familiar yet, especially when you round the corner to your left.
Yea, you have pred problems, indeed. To your left will be a health pack,
but to your right is the doorway you want to go through.
Once you make your way through, to your left, you'll find a small
doorway; Go through it. Inside, you'll find much needed items, and a
check station you'll want to operate. So then, operate it, and head back out,
going to your left down the red-lighted corridor.
Tomiko tells you up the stairs to the right, so climb then and hang a right
upon reaching an opening. The console is busted, so you'll have to find
another way.
Walk back out after operating the power drain station. The direction you wish
to go is right. Down the incline and through the door, you'll find the landing
bay; Don't' drop off, or you'll be in deep water. So then, quickly turn to
and go through the door to your right there, but do so quickly. A pred
will be trying to put some plasma in your butt.
Through the door, you'll find a long drop, so turn the corner and climb down
the ladder to your left. Round the right corner and go to the locked door
to restock your munitions, then backtrack to the ladder.
Turn to your right to see some boxes, then walk out and turn left.
QUICKLY dash across the compound to the double-doors, open them, then walk
through the double doors directly across from you.
Be very careful here, it's your first fight with a pred; show him how it's
done soldier. There is no real strategy to beating the pred;
Just take cover, and shoot him after dodging his shot.
That's all you can really do, but be careful. That splash damage will getcha.
I recommend the rocket launcher, but it takes quite a few rockets. Either way, once
you kill it, proceed along the pathway until you manage to find the door.
Mission five is DONE!
****************************************
16.F Loose Ends
Get ready for fun! Walk through the door, turn right, kill bugs, and go down
the stairs. You've got a lot of work ahead of you soldier! Head forward after
coming down the stairs and hang around the corner to your left.
You'll see some stairs, so let the alien kill the marine-hey, if they do it,
it doesn't matter-, and climb the stairs. If you have the SGUN, I recommend
it. It'll track the aliens, lessening your chance of hitting a marine. Up
the stairs, you'll find two ways.
Left is the way you want. Walk through the door, and then climb down the
ladder. Help the marines if you want, but it takes a lot of effort for all
of them to survive.
After climbing down the ladder, walk to your left, then right, watch the marine
die, then go right again. Go down the corridor and proceed through the door on
the left hand side.
Once you open the doors, walk down the stairs, go to your right, and then hang
a left once you reach the end. Head to the wall, and circle around into the
corridor there, then proceed up the ladder.
Follow the marines and watch them open the door. Once going through,
ride the elevator down. Someone's ticked. So let the elevator doors open and go
out to your right.
Make a left now, and go through the door there, then up the stairs.
Once you grab the mini-gun and activate the guidance systems, say hello
to your first Praetorian. Whoo, these missions are getting doomy now!
Drop down the hole the Praetorian makes, turn around, and quickly head back
through the open door there. You should recognize this area, so down the
stairs, make a right, to the end, make a left, then circle around and quickly
climb the ladder.
There's a Praetorian on the landing field, so be ready with your mini-gun.
Blow that sucker up, get on the drop ship after it lands, you've completed the\
sixth mission!
****************************************
16.G Savior
Scenario 1
¯¯¯¯¯¯¯¯¯¯
NOW this is a weapon. You're in the exo-suit now, but your not invincible;
So take care. Go into the pit and circle around it to your right,
take care not to fall. If you do, your dead.
Once you reach the bridge, follow it to the elevator. Walk behind the
elevator and turn the switch on beneath the words "System Charge",
and then get on and operate the elevator.
Once the elevator reaches the bottom, kill anything who attacks you,
then turn to your right and go through the tunnel you see. You'll see a long,
tall pillar, so kill the aliens and look up. See those vine-like extensions?
Blast them, and be sure you destroy them all. You'll know you did when the
pillar spins and explodes. Don't worry, you did the right thing.
Exit back through the tunnel, then circle the pit to the other open tunnel,
and do the same thing you did in this one. Now, return and find the open door, follow
the tunnel, and trying to cross the alien contaminant. You'll fall, and
complete scenario one.
Scenario 2
¯¯¯¯¯¯¯¯¯¯
-------------------------------------------------------------------------------
Okay, no guns for you, so you need to find some. Go through the
open tunnel before you. Now then, follow it, and you'll emerge into a room.
Walk into the steam, then look left. You'll find a ramp that leads up into a
tunnel, so go into it. Follow the tunnel. BOSS TIME! Kill that sucker, but
don't kill marines. If you do, you'll fail the mission, so take care how you
shoot.
Once you kill the Queen, the rocks blocking the exit tunnel-
make sure you choose the right tunnel, you'll know it if it leads you to
three cases of SGUN ammo-and continue running through it.
You will have aliens chasing you, so you can run backwards and shoot them
while your buddies retreat. Once you get to the end, you finally find the
sniper rifle; useless now, because as soon as you reach the ledge,
the airship will begin to open it's platform.
Kill aliens until it's safe enough to enter, because it takes a while for
it to open. You may have to fight Queens times two,
but if you're a risk taker, try to jump into the airship when it
gets close. Congrats! These marine missions are DONE!!
T E !
H N !
E D !
--------------------------------------------------------------------------------------
http://www.siemiany.info - i cos Ty dobrego narobil????? , McKania 2/09/02 19:28
chcialem przeczytac, co mi Jackal odpisal, a tu taka kupa:)config: skóra, fura i coreDuo ;) - Dziêki !!! , [fabrike] 2/09/02 21:43
Dziêki za solucje...My¶la³em ze nigdy tego nie przejde, najgorsz± ¿ecz± wg. mnie w grach prócz b³edów, jest to ¿e jak siê zatne i niemoge nic wymy¶leæ, co dalej to mi sie jusz w gre nie chce po¼niej graæ i potem mam wyrzuty ze nie przeszed³em:(([fabrike]
- granie z solucja - to dopiero imprezka , McKania 1/09/02 18:28
jw.config: skóra, fura i coreDuo ;) - bla..bla..bla.... , [fabrike] 1/09/02 18:47
MCKania<---Stary, utkno³em w jednym momecie i za ch**** niewiem co tam zrobiæ... I nie gadaj ¿e nigdy nie uzywa³es solucji !!!![fabrike] - no coz..... nigdy nie uzywalem solucji.... , McKania 1/09/02 20:50
a jesli w jakiejs grze utknalem - dawalem sobie z nia spokoj [np. w SS2 na samiuskim koncu - w walce z ostatnim bossem:) ]config: skóra, fura i coreDuo ;) - no do tego , McJackal 2/09/02 16:01
to solucja jest zay****cie potrzebna i¶æ i nap*****laæ :))))))))))))))))))))))). a co do AVP2 to polecam AVP2 Primal HUNT, zawodowy expansion pack i nowa raska predalienek, fajnie pomy¶leli z fabu³k±,
pozdro,
MJi7-10700K@5.2GHz 16GB@4600MHz
RTX2080Super 34''165hz1TB-NVME 8TB-HDD
Win11Pro - no wiem - po prostu nie umiem go pokonac i koniec :( , McKania 2/09/02 19:31
ale coraz czesciej nachodza mnie brudne mysli [tzn. zeby odpalic gre i wpisac godmode do konsoli :)]
a pirmal hunt'a dorwalem dzisiaj [thanx mike] - zobaczymy wieczorem, czy jest rownie megamiodny [ale text...] jak sam avp2config: skóra, fura i coreDuo ;) - expansion , mel2 2/09/02 19:32
dla singleplayera grajacego marinem? bo nim przelazlem - a predziem jakos wolno idzie - wiec sa jakies dodatkowe misje dla marine'a?Don't lose your head,
There can be only one. - jak czytalem recenzje na planetavp to pisalo, ze sa po 3 misje dla kadej rasy... , McKania 2/09/02 20:49
predziem wolno? no costy.. predziem to najlatwiej chyba...config: skóra, fura i coreDuo ;) - no nie mowie ze trudno , mel2 2/09/02 21:14
tylko jakos tak dziwnie - nie przywyklem do bycia predziem :)
hmmmm, chocciaz jak sie zastanawiam - to moze predziem tyz przelazlem - bo dawno to bylo - tylko obcokrajowcem nie gralem - bo sie sof2, rtcw, imohaa pojawily - a potem serious sam2 itd -i czasu zbraklo - dobrze ze chociaz rtcw mohaa gta3 przelazlem - kurde no brak czasu :((((Don't lose your head,
There can be only one.
- Niewiem jak ty.... , [fabrike] 2/09/02 21:47
ale ja bym nie móg³ zostawiæ gry tylko z powodu ze siê gdzie¶ zacio³em, u pod sam koniec to juz wogóle.... Skoro gram i mi sie podoba i mam ochote to przej¶æ to nic mnie przed tym nie powstrzyma !!!![fabrike]
- podaj maila , MeL 1/09/02 21:29
to ci pode¶le- masz --> , [fabrike] 2/09/02 21:48
[fabrike]
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